Docs
Commands and reference for working on the game.
- BuildBuild the mapper-0 ROM, inspect it, and prepare the local browser player.
- AssetsThe ROM, captures, fonts, fighter sheets, and vendored browser runtime shipped by the site.
- TestingCommands, reports, and the exact evidence each local check provides.
- WebsiteLocal site commands, content locations, typography, and staged runtime assets.
- Runtime architectureThe boundaries, frame order, and observable contract behind one small NES fighter.
- Integer physics and recoveryMovement, jump velocity, one-way landing, blast bounds, and knockback as the ROM applies them.
- Combat contact and projectilesActive windows, overlap rectangles, trades, and bounded projectiles.
- Tiles, OAM, and animationHow authored fighter sheets become bounded NES sprite work each frame.
- Music, scenes, and sound cuesA frame-driven NES score with small gameplay cues and observable timing.